To develop learners with the confidence to use a range of software tools and show a high standard of digital literacy with a range of transferable skills. We aim to develop an interest in computer science and give pupils an experience of a range of ICT and computing activities at Key Stage 3 in order for them to make an informed choice about options at Key Stage 4
Programmes of Study
KS3 - Computing
- Introduction to network, passwords and security,
- Using email Google drive
- E portfolio
- Basic Scratch Programming
- Digital literacy - using Spreadsheets, DTP, Presentations
- Microbits project
- Microbits (Year 8 2016 only)
- Advance programming with Scratch 2
- Digital literacy - spreadsheets, DTP, Mail merge
- Sonic pi
Year 9 - IT
Foundation year preparation for BTEC/ AQA technicals.
Planning, and creating a range digital products using a range of software tools.
Focus on main areas of:
- Computer graphics
- Website design and build
- Spreadsheets/ Database
Investigating the online world:
- Mobile technology
Year 9 - Computer Science
Foundation year preparation for AQA GCSE .
- Advanced programming using Python
- Computational thinking
- Constructing/ Deconstructing algorithms
Year 10/11 - ICT
Using a range of software tools to create digital artefacts
Looking at developments in ICT and how this has affected society
Studying a range of theoretical concepts related to ICT these include:
Personal digital devices
Online Good and Services
Year 10/11 ECDL
Practical Skills using Office Software four units:
Year 10 - Computer Science (New Specification (9 to 1 grading) - AQA 8520)
Theoretical Concepts - 40% of final grade assessed via written exam covering the following topics:
Fundamentals of computer networks
Fundamentals of cyber security
Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy
Aspects of software development
Computational thinking 40% final grade assessed via written exam
Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science from subject content below:
Fundamentals of algorithms
Fundamentals of data representation
Non-examined element 20% of final grade assessed practical project
Programming skills and problem solving
Year 11 - Computer Science (Legacy Specification (A* to G grading) - AQA 4512)
Practical programming - two controlled assessments equal to 60% of final grade
Each student should complete two tasks from a choice of four.
Working independently students demonstrate their ability to code a solution to a given problem.
Written assessment 40% of final grade
Studying a range of theoretical concepts related to computer science
Representation of Data
Pupil will take part in a range of activities incorporating collaborative work, independent work, research and practical skills building
When working on practical skills pupils are encouraged to take risks and find solutions to a range of computing and ICT related problems
We have high standards of behaviour and expect pupils to respect the equipment in the ICT rooms and to adhere to the schools Acceptable Use Policy.
Marking and Assessment
Please access the link to our current Assessment Policy.
GCSE Computing (AQA)
GCSE ICT (Edexcel)
Mrs J O’Connor - Curriculum Leader for Computing
Mr G Hollowell - Teacher of Computing and Creative Media
Mr A Miller - Teacher of Computing and Creative Media
Mrs S Weldon - Teacher of Creative Media and Health and Social Care
Computer rooms available for coursework catch up.
Computer coding club (subject to staff availability)
How parents can support their children
Encourage use of computers to develop confidence when using a range of software.
Discuss safety issues and share strategies for staying safe online.
Discuss progress with units of work and encourage children to find out more about the topics they are covering.
Encourage use of programming software
Python - access the download and tutorial here
Scratch - access the tutorial here
HTML - access the tutorial here